Hi there, I would like to just inform you about a new place to watch for tech articles from me… I have organized my Github account these last days, and will try to concentrate all my code and project pages there. Working on different “BIG” solution providers (Locaweb, AWS and... Read more »
The first articles in this series discussed general topics in virtual machine performance, and gave a brief architectural overview for Oracle VM Server for x86 and Oracle VM Server for SPARC. In this article we'll discuss performance goals for virtual machine environments, especially in the cloud, and
Walk around almost any software development shop or university CS department and you’ll be struck by the underrepresentation of women. At least you would be were this not an expected norm of our industry. And of course much has been written about this recently hot topic in Silicon Valley. What do companies and organizations do about it? At Delphix our culture is one of focus and purpose; our approach to diversity follows in that spirit.
Some of you who follow me may know that I have recently built a pretty nifty framework for working with terminals. ANSI, ASCII, VT100, Windows Console, etc. Its called Tcell, and located on github. (Its a Go framework though.) It offers many of the same features as curses, though it is most definitely not a clone of curses.
Anyway, I decided it should be possible to write a game in this framework, so I wrote one.
This blog shows a simple usability best practice.
In Oracle VM Server for SPARC you name the virtual network devices,
and there is no requirement that virtual network device names be unique across domains.
In other words, you could do something like this: